

If a player is in a village with at least 10 beds and 20 villagers at midnight, up to 20 zombies may be spawned near the edge of the village in accordance with mob spawning rules. Zombies spawn with up to 5% of Knockback Resistance. Template:OnlyĪ zombie can also spawn from a husk that drowns in water but converts to a drowned if its head remains submerged. Zombies that are not husks or drowned have a 5% chance to spawn as a zombie villager while all zombie variants also have a 5% chance to spawn as babies.ĭespite being shorter than 1 block tall, baby zombies require a 2-block tall space to spawn.īaby zombies have an additional 5% chance of spawning as a chicken jockey. In deserts, all zombies exposed to the sky have an 80% Template:Only/70% Template:Only chance to be replaced by husks. 30, 2, 3īut then you could get luck and land all 3 chances and get 1 of each.īut I would like to be able to ONLY give them 1 of the 3 with different odds per drop.In the Overworld, zombies can spawn in groups of 4 on any solid block at a light level of 7 or less. 30, 2, 3ġ0% chance to drop a diamond, 20% chance to drop 1-2 gold ingots, and 30% chance to drop 2-3 iron ingots. Or even when using "additem" you could do the same? 50, 2, 4Ģ5% chance to swap 'bone' for a bow, and a 50% chance to swap it for 2 - 4 bones. So there's a 50% chance to swap the rotten flesh for either a feather or a poisonous potato. ZOMBIE, swapitem, ROTTEN_FLESH, FEATHER. When using "swapitem" being able to have multiple swaps with difference chances. Hey Kalem, you have done a FANTASTIC job with this plugin! I love it! I use it on all my servers! loadDropSwapMaps - dropSwapEntry: THAUMCRAFT_PECH, additem, ITEM_ID, 0.01, 1, 1 loadDropSwapMaps - EXCEPTION PARSING CONFIG.YML: getBlockValue - INVALID BLOCK TYPE: THAUMCRAFT_PECH THAUMCRAFT_PECH, additem, ITEM_ID, 0.1, 1, 1 I can't configurate mobs from thaumcraft: Great plugin, but i have some problems witch his work: No plug-in compatibility has been tested. Tickets will be responded to as soon as I can. Kind and constructive feedback is appreciated. 10 - SPIDER, swapitem, STRING, WEB, 1.0, 1 - ZOMBIE, additem, FEATHER. _ _ _ _ Config.yml Example dropswap: - ALL, additem, GOLD_NUGGET. MAX: the maximum number of swap items to allow (required if min is used, can be equal to min).MIN: the minimum number of swap items to allow (must come before max if used, 1 is min if not used).CHANCE: a floating number (decimal required) for chance that add/swap/remove will occur (required if using max or min/max).SWAP ITEM: item that is swapped for original item (required for additem|swapitem).DROP ITEM: original item that entity drops (required for swapitem|removeitem).


NOTE: MATERIAL can be the string name or the integer ID of the block (use ANY(no sub-type) for MATERIAL to include any block including leaves, grass, flowers) NOTE: ENTITY must be the string name of the creature (use ALL for ENTITY to include all creatures including farm animals, pets, etc)

To modify DropSwap, just edit the config.yml file in the plugins/DropSwap folder using the following options: LOGGING SETTINGS By default, DropSwap will add feathers to Zombie drops 50% of the time, and will turn Spider drops of string into Spider drops of web. Set the chance for an add/swap/remove attempt to be successful.Īfter putting dropswap.jar in you server's plug-in folder, reload your server to create the default config.yml file.Give a range for the minimum and maximum number of additional/swapped items to drop.Add new drops ( Have zombies drop feathers again!).Swap existing drops ( Have spiders drop web instead of string!).
#Zombie drop items in minecraft mod
Kalem's DropSwap Kalem's DropSwap plugin is a Bukkit server mod that monitors creature deaths and block breaking, looks at the drops, then swaps items and quantity.
